GB – #21 – Gargoyle’s Quest

History:

Played plenty of Ghouls & Ghosts, but never this or even Demon’s Crest.

Expectations:

Capcom platformer, I’m not sure if it’s possible to be too disappointed and after this recent string of games, I just want something with some substance.


Day 1:

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I know, you play as a monster from Ghouls & Ghosts (I keep calling it that because Genesis) and I know it has the name in the sub title, but I wasn’t expecting it to “feel” so much like the source material! This is a good thing.

The platforming sections of the game are proving to be incredibly difficult, but not in a terribly cheap way. Still, I think I’ll need to play this one on the Super Gameboy just to get the more precise controls and bigger screen.

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If only all that awesome platforming wasn’t broken up by RANDOM BATTLES! Seriously, is it too much to ask to just have a straight through platformer? Even back then, “RPGification” was in full swing…


Day 2:

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Paying on the Super Gameboy was much easier, which is to slightly less brutal. I was able to make it through the first couple towers without too much trouble, and the game does get slightly easier the more power-ups you get.

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Is that foreshadowing I smell?

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Towards the end of the game you start to see a lot of stupid crap like this, and the most optimal strategy becomes taking damage from something that only hurts you for one health, like spikes, so you can use the temporary invulnerability to skip past things that will kill you, like this literally impossible to dodge drill. When did I start playing games like this!?

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Nailed it.

This was the boss from last tower, and he ended up being remarkably easy. As soon as he opened a window for me to attack it only took one cycle of mashing the attack button and beast was done.

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After Super Kami Guru unlocked my full potential I had a ton of health, a new weapon, and most importantly, infinite flight. Being able to hover indefinitely changed the way you playing the game, and I was happy to see the last few sections of the game changed up their layouts to accommodate and challenge this new ability.

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Unfortunately, this is another one of those games where pausing obscures everything on screen, so I couldn’t get a shot of the final confrontation. Just imagine it was epic.

Imagine it, because sadly it was just as anticlimactic as the last fight. As soon as his arms go down, spam your new weapon into his face and the fight’s over before it can begin.

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Conclusion:

Gargoyle’s Quest was… okay. Definitely not a bad game, but I feel like, for me, it falls short in places. This is one of those games where I would have loved to have played it straight through as a platformer, or at least with a Mega Man style stage select screen, as opposed to playing more like, say, Zelda II.

The platforming is very challenging, which is just fine, until you suffer a cheap death in a random encounter on your way to a tower and now you’re one life down for no good reason. Losing all your lives sends you back to the last chapel you checked in at, and the trip from their back to your destination will likely include several random encounters.

In spite of this, I was able to enjoy Gargoyle’s Quest thanks to its platforming stages and progression system, and it’s got me looking forward to playing Demon’s Crest on the SNES, a game I previously had no interest in.

Liked:

– Fun and challenging platforming stages.
– Music motifs pulled straight from Ghouls & Ghosts
– Progression system had you feeling very powerful by the end of the game.

Disliked:

– Would have preferred a straight platformer as opposed to mixing in adventure and RPG elements.
– Random encounters.

Gargoyles Quest

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